Feufochmar
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f4fc4d304e
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Update export presets.
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2022-05-23 13:19:22 +02:00 |
Feufochmar
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fc707b23f7
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Add highscores saves and level selection. The levels are not played sequentially, but the level played can be choosen at start.
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2021-11-07 21:16:26 +01:00 |
Feufochmar
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0d6809d1fb
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Add a new level (starfield), and display level name on the game screen.
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2021-11-04 17:50:11 +01:00 |
Feufochmar
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1728dc5ee5
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New block : 3-branch star.
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2021-11-04 17:48:54 +01:00 |
Feufochmar
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5dcc120983
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Add a name to the levels.
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2021-11-04 17:48:33 +01:00 |
Feufochmar
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36e586c392
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Import file for ghost.svg
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2021-11-03 19:55:29 +01:00 |
Feufochmar
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83f2ecc8a3
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Automatic update by the editor (line removed).
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2021-11-03 19:54:03 +01:00 |
Feufochmar
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12f18210ee
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New level : aquarium.
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2021-11-03 19:52:43 +01:00 |
Feufochmar
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5366361179
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New block : fish
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2021-11-03 19:50:45 +01:00 |
Feufochmar
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a7e45a1164
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Change colors of sprites. Use light colors as filling color, not as line color.
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2021-11-03 19:49:55 +01:00 |
Feufochmar
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ddd1be348b
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Change the end level jingle.
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2021-11-01 19:09:13 +01:00 |
Feufochmar
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dc519723a1
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Experimenting with a gamepad. Use ui_accept/ui_menu in code. On my controller, start is button 7, not the one indicated by Godot.
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2021-11-01 18:48:31 +01:00 |
Feufochmar
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9427f6574b
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Remove the explicit connection to the brick_broken signal. Done by the level instead.
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2021-09-20 00:10:08 +02:00 |
Feufochmar
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899dd9cb8e
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Add a README.
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2021-09-19 23:54:56 +02:00 |
Feufochmar
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683277ef3e
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Initial commit (should have been done earlier).
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2021-09-19 23:35:49 +02:00 |