[gd_scene load_steps=6 format=2] [ext_resource path="res://blocks/abstract_brick.tscn" type="PackedScene" id=1] [ext_resource path="res://blocks/brick.svg" type="Texture" id=2] [ext_resource path="res://blocks/abstract_brick_sprite.gd" type="Script" id=3] [sub_resource type="AtlasTexture" id=1] resource_local_to_scene = true flags = 4 atlas = ExtResource( 2 ) region = Rect2( 0, 0, 64, 32 ) [sub_resource type="RectangleShape2D" id=2] extents = Vector2( 32, 16 ) [node name="Brick" instance=ExtResource( 1 )] [node name="Sprite" type="Sprite" parent="." index="0"] position = Vector2( 32, 16 ) texture = SubResource( 1 ) script = ExtResource( 3 ) height = 32 nb_lines = 4 nb_columns = 2 [node name="CollisionShape2D" type="CollisionShape2D" parent="." index="1"] position = Vector2( 32, 16 ) shape = SubResource( 2 ) [connection signal="brick_hit" from="." to="Sprite" method="_on_brick_hit"] [connection signal="color_set" from="." to="Sprite" method="_on_color_set"]