[gd_scene load_steps=3 format=2] [ext_resource path="res://empty_level/wall.svg" type="Texture" id=1] [sub_resource type="RectangleShape2D" id=1] extents = Vector2( 32, 16 ) [node name="Wall" type="StaticBody2D"] collision_layer = 8 collision_mask = 0 [node name="Sprite" type="Sprite" parent="."] texture = ExtResource( 1 ) centered = false region_enabled = true region_rect = Rect2( 0, 0, 64, 32 ) [node name="CollisionShape2D" type="CollisionShape2D" parent="."] position = Vector2( 32, 16 ) shape = SubResource( 1 )