; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 [application] config/name="Bricassé" config/description="Help Chacha the cat to brick those blocks." run/main_scene="res://main.tscn" boot_splash/bg_color=Color( 0.12549, 0.145098, 0.192157, 1 ) config/icon="res://icon.png" [display] window/size/resizable=false window/stretch/mode="2d" window/stretch/aspect="keep" [input] ui_cancel={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":1,"pressure":0.0,"pressed":false,"script":null) ] } ui_menu={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":7,"pressure":0.0,"pressed":false,"script":null) ] } [layer_names] 2d_physics/layer_1="paddle" 2d_physics/layer_2="ball" 2d_physics/layer_3="block" 2d_physics/layer_4="wall" 2d_physics/layer_5="powerups" 2d_physics/layer_6="floor" [physics] common/enable_pause_aware_picking=true [rendering] quality/driver/driver_name="GLES2" environment/default_environment="res://default_env.tres"