ygdra/entity/ground.tscn

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[gd_scene load_steps=5 format=2]
[sub_resource type="CubeMesh" id=5]
size = Vector3( 100, 2, 100 )
[sub_resource type="OpenSimplexNoise" id=2]
octaves = 8
period = 16.0
persistence = 0.75
lacunarity = 3.0
[sub_resource type="NoiseTexture" id=3]
width = 64
height = 64
seamless = true
noise = SubResource( 2 )
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0.337255, 0.631373, 0.180392, 1 )
albedo_texture = SubResource( 3 )
uv1_scale = Vector3( 0.25, 1, 0.25 )
uv1_triplanar = true
[node name="Ground" type="Spatial"]
[node name="MeshInstance" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -1, 0 )
mesh = SubResource( 5 )
material/0 = SubResource( 4 )