ygdra/entity/wall.tscn

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[gd_scene load_steps=5 format=2]
[sub_resource type="CubeMesh" id=1]
size = Vector3( 2, 2, 0.2 )
[sub_resource type="OpenSimplexNoise" id=2]
period = 12.0
persistence = 0.3
lacunarity = 4.0
[sub_resource type="NoiseTexture" id=3]
width = 64
height = 4
noise = SubResource( 2 )
[sub_resource type="SpatialMaterial" id=4]
albedo_color = Color( 0.760784, 0.501961, 0.215686, 1 )
albedo_texture = SubResource( 3 )
uv1_triplanar = true
[node name="Wall" type="Spatial" groups=["map_block"]]
[node name="Mesh" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0 )
mesh = SubResource( 1 )
material/0 = SubResource( 4 )