Commit Graph

  • f4fc4d304e Update export presets. main Feufochmar 2022-05-23 13:19:22 +0200
  • fc707b23f7 Add highscores saves and level selection. The levels are not played sequentially, but the level played can be choosen at start. Feufochmar 2021-11-07 21:16:26 +0100
  • 0d6809d1fb Add a new level (starfield), and display level name on the game screen. Feufochmar 2021-11-04 17:50:11 +0100
  • 1728dc5ee5 New block : 3-branch star. Feufochmar 2021-11-04 17:48:54 +0100
  • 5dcc120983 Add a name to the levels. Feufochmar 2021-11-04 17:48:33 +0100
  • 36e586c392 Import file for ghost.svg Feufochmar 2021-11-03 19:55:29 +0100
  • 83f2ecc8a3 Automatic update by the editor (line removed). Feufochmar 2021-11-03 19:54:03 +0100
  • 12f18210ee New level : aquarium. Feufochmar 2021-11-03 19:52:43 +0100
  • 5366361179 New block : fish Feufochmar 2021-11-03 19:50:45 +0100
  • a7e45a1164 Change colors of sprites. Use light colors as filling color, not as line color. Feufochmar 2021-11-03 19:49:55 +0100
  • ddd1be348b Change the end level jingle. Feufochmar 2021-11-01 19:09:13 +0100
  • dc519723a1 Experimenting with a gamepad. Use ui_accept/ui_menu in code. On my controller, start is button 7, not the one indicated by Godot. Feufochmar 2021-11-01 18:48:31 +0100
  • 9427f6574b Remove the explicit connection to the brick_broken signal. Done by the level instead. Feufochmar 2021-09-20 00:10:08 +0200
  • 899dd9cb8e Add a README. Feufochmar 2021-09-19 23:54:56 +0200
  • 683277ef3e Initial commit (should have been done earlier). Feufochmar 2021-09-19 23:35:49 +0200