bricasse/blocks/abstract_brick_sprite.gd

35 lines
835 B
GDScript3

extends Sprite
# Declare member variables here.
export var width = 64
export var height = 64
export var nb_lines = 2
export var nb_columns = 1
var col = 0
var hit = 0
var nb_hits = 1
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_color_set(color, max_hits):
col = color
nb_hits = max_hits
self.texture.region.position = computeRegionPosition()
func _on_brick_hit():
hit = hit + 1
self.texture.region.position = computeRegionPosition()
func computeRegionPosition():
var x = (col % nb_columns) + (nb_columns * (nb_hits - 1 - hit))
var y = (col / nb_columns) % nb_lines
return Vector2(width * x, height * y)