bricasse/empty_level/empty_level.tscn

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[gd_scene load_steps=5 format=2]
[ext_resource path="res://empty_level/wall.svg" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 512, 32 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 32, 288 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 448, 8 )
[node name="EmptyLevel" type="Node"]
[node name="Polygon2D" type="Polygon2D" parent="."]
texture = ExtResource( 1 )
polygon = PoolVector2Array( 64, 64, 960, 64, 960, 640, 1024, 640, 1024, 0, 960, 0, 960, 32, 576, 32, 576, 0, 448.379, 0, 448, 32, 64, 32, 64.8538, 0, 0, 0, 0, 640, 64, 640 )
[node name="Ceiling" type="StaticBody2D" parent="."]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Ceiling"]
position = Vector2( 512, 32 )
shape = SubResource( 1 )
[node name="LeftWall" type="StaticBody2D" parent="."]
collision_layer = 8
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftWall"]
position = Vector2( 32, 352 )
shape = SubResource( 2 )
[node name="RightWall" type="StaticBody2D" parent="."]
[node name="CollisionShape2D" type="CollisionShape2D" parent="RightWall"]
position = Vector2( 992, 352 )
shape = SubResource( 2 )
[node name="Floor" type="StaticBody2D" parent="."]
collision_layer = 32
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
position = Vector2( 512, 600 )
shape = SubResource( 3 )