49 lines
1.4 KiB
Plaintext
49 lines
1.4 KiB
Plaintext
[gd_scene load_steps=5 format=2]
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[ext_resource path="res://empty_level/wall.svg" type="Texture" id=1]
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[sub_resource type="RectangleShape2D" id=1]
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extents = Vector2( 512, 32 )
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[sub_resource type="RectangleShape2D" id=2]
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extents = Vector2( 32, 288 )
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[sub_resource type="RectangleShape2D" id=3]
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extents = Vector2( 448, 8 )
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[node name="EmptyLevel" type="Node"]
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[node name="Polygon2D" type="Polygon2D" parent="."]
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texture = ExtResource( 1 )
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polygon = PoolVector2Array( 64, 64, 960, 64, 960, 640, 1024, 640, 1024, 0, 960, 0, 960, 32, 576, 32, 576, 0, 448.379, 0, 448, 32, 64, 32, 64.8538, 0, 0, 0, 0, 640, 64, 640 )
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[node name="Ceiling" type="StaticBody2D" parent="."]
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collision_layer = 8
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Ceiling"]
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position = Vector2( 512, 32 )
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shape = SubResource( 1 )
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[node name="LeftWall" type="StaticBody2D" parent="."]
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collision_layer = 8
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="LeftWall"]
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position = Vector2( 32, 352 )
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shape = SubResource( 2 )
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[node name="RightWall" type="StaticBody2D" parent="."]
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[node name="CollisionShape2D" type="CollisionShape2D" parent="RightWall"]
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position = Vector2( 992, 352 )
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shape = SubResource( 2 )
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[node name="Floor" type="StaticBody2D" parent="."]
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collision_layer = 32
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collision_mask = 0
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[node name="CollisionShape2D" type="CollisionShape2D" parent="Floor"]
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position = Vector2( 512, 600 )
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shape = SubResource( 3 )
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