30 lines
775 B
GDScript3
30 lines
775 B
GDScript3
extends Node
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signal level_ended
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signal score_increased(score)
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# Declare member variables here.
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export var level_name = "*level_name*"
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# Called when the node enters the scene tree for the first time.
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func _ready():
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# Connect signal to all bricks
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var bricks = get_tree().get_nodes_in_group("bricks")
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for b in bricks:
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b.connect("brick_broken", self, "_on_brick_broken")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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#func _process(delta):
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# pass
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func _on_brick_broken(score):
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emit_signal("score_increased", score)
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var bricks = get_tree().get_nodes_in_group("bricks")
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var finished = true
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for b in bricks:
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finished = b.is_broken() and finished
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if finished:
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emit_signal("level_ended")
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