bricasse/levels/base_level.gd

30 lines
775 B
GDScript3

extends Node
signal level_ended
signal score_increased(score)
# Declare member variables here.
export var level_name = "*level_name*"
# Called when the node enters the scene tree for the first time.
func _ready():
# Connect signal to all bricks
var bricks = get_tree().get_nodes_in_group("bricks")
for b in bricks:
b.connect("brick_broken", self, "_on_brick_broken")
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_brick_broken(score):
emit_signal("score_increased", score)
var bricks = get_tree().get_nodes_in_group("bricks")
var finished = true
for b in bricks:
finished = b.is_broken() and finished
if finished:
emit_signal("level_ended")