bricasse/blocks/wall.tscn

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[gd_scene load_steps=3 format=2]
[ext_resource path="res://empty_level/wall.svg" type="Texture" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 32, 16 )
[node name="Wall" type="StaticBody2D"]
collision_layer = 8
collision_mask = 0
[node name="Sprite" type="Sprite" parent="."]
texture = ExtResource( 1 )
centered = false
region_enabled = true
region_rect = Rect2( 0, 0, 64, 32 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2( 32, 16 )
shape = SubResource( 1 )