bricasse/screens/pause_screen.gd

20 lines
420 B
GDScript3

extends Node
signal next_screen(screen_name)
# Declare member variables here.
func _ready():
pass
func init():
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(_delta):
if Input.is_action_just_pressed('ui_accept'):
emit_signal("next_screen", "game")
elif Input.is_action_just_pressed('ui_menu'):
emit_signal("next_screen", "game_lost")